@john2001plus
0 seconds ago
It is like a bowling slot machine.
No matter how high-tech the TV claimed to be, it still had the same fundamental limitations.
The computers that existed in the early 1980s generally output a 240p signal, although a few machines had options for higher resolutions.
In the 1990s, a friend of my mother's was showing off her 33-inch CRT TV. She asked me how much I thought it cost. I correctly guessed $3,000. Soon, however, that expensive TV would become obsolete as HDTV came along. Some of the final CRT televisions could accept an HD signal before flat-screen TVs became common.
In my final years in Utah, I saw someone giving away a 33-inch TV on the curb. I thought maybe I could use it as a video game display. It was so heavy—probably around 150 pounds—that a friend and I nearly killed ourselves trying to lift it together. I eventually had to give it away before I moved.
Shortly after arriving in Indiana, I saw another 33-inch TV sitting on a curb. I convinced the owner to haul it to my house. Again, I wanted to use it as a video game display, but I eventually gave it away. A young couple wanted it for their son's video game system.
'That’s a pretty reasonable take—and honestly, you’re not alone.
TNT: Evilution vs. The Plutonia Experiment comes down to very different design philosophies:
What you felt with Plutonia—high stress even on easy—is kind of the point of that megawad. But that doesn’t automatically make it more fun. There’s a difference between:
Your comment about the secret maps is especially telling. Plutonia’s MAP31 and MAP32 are infamous for being brutal regardless of difficulty. On “I’m Too Young to Die,” you get more ammo and take less damage, but the encounter design itself doesn’t fundamentally change—so the stress is still there.
Also worth noting: early Plutonia maps do feel oddly flat compared to what comes later. It ramps up hard, but not always smoothly.
If your stress was at “unhealthy levels,” that’s a good signal—not a weakness. Doom is at its best when you’re in that flow state: alert, but not overwhelmed. Once it tips into constant tension, it stops being fun and starts feeling like work.
If you’re continuing with classic Doom content, you might enjoy: