Video Games and Retro Gaming
A fun exploration of video games.
Sunday, June 14, 2026
Wednesday, June 10, 2026
Friday, May 1, 2026
My Reaction to Completing Final Doom
'That’s a pretty reasonable take—and honestly, you’re not alone.
TNT: Evilution vs. The Plutonia Experiment comes down to very different design philosophies:
- TNT: Evilution leans more toward atmosphere, exploration, and gradual escalation. Even when it’s challenging, it usually gives you space to breathe.
- Plutonia is basically a gauntlet. It was designed by the Casali brothers to punish mistakes—tight encounters, lots of traps, and enemies like Arch-Viles and Chaingunners placed to maximize frustration.
What you felt with Plutonia—high stress even on easy—is kind of the point of that megawad. But that doesn’t automatically make it more fun. There’s a difference between:
- engaging challenge (TNT often hits this), and
- constant pressure with little recovery time (Plutonia at its worst)
Your comment about the secret maps is especially telling. Plutonia’s MAP31 and MAP32 are infamous for being brutal regardless of difficulty. On “I’m Too Young to Die,” you get more ammo and take less damage, but the encounter design itself doesn’t fundamentally change—so the stress is still there.
Also worth noting: early Plutonia maps do feel oddly flat compared to what comes later. It ramps up hard, but not always smoothly.
If your stress was at “unhealthy levels,” that’s a good signal—not a weakness. Doom is at its best when you’re in that flow state: alert, but not overwhelmed. Once it tips into constant tension, it stops being fun and starts feeling like work.
If you’re continuing with classic Doom content, you might enjoy:
- Final Doom TNT on higher difficulties (it scales more gently)
- Community WADs that emphasize exploration over ambush spam
- Or even revisiting Plutonia later with foreknowledge—it becomes more of a puzzle than a panic simulator.
Wednesday, April 29, 2026
Wednesday, April 22, 2026
Monster Inn (Tomy Tutor)
Monster Inn gives me Popeye vibes, but it looks like much less fun. The movement looks jerky.
Friday, April 17, 2026
Wednesday, April 15, 2026
Terminator: The Story of the 6502 Code You See Onscreen
The 6502 was a very simple chip, but it was cheaper and faster than other 8-bit chips.
I loved programming the 65816 on the SNES. I wonder how the world would be today if we got 32 and 64-bit versions of the 6502?
Friday, April 3, 2026
BATTLEZONE on Atari 2600 | Tank Combat in the FAR Future of 1999!
0 seconds ago
Battlezone is one of my favorite Atari 2600 games.
However, it is hard to get a good score.
My other favorite Atari 2600 games include Boing!, Pac-Man Jr., and Pole Position.
Thursday, April 2, 2026
Tuesday, March 31, 2026
Thursday, March 26, 2026
Bomb Man (Tomy Tutor)
68000 - The CPU ahead of its time
Wednesday, March 25, 2026
The Plutonia Experiment (100%) Walkthrough (Map30: The Gateway of Hell)
5 minutes ago (edited)
I finally finished The Plutonia Experiment on "I'm too young to die." The game is no cakewalk on the easy level of difficulty. The secret map 32 and the final map 30 are highly stressful.
This is a very imaginative and enjoyable set of maps. I like them better than the more mundane Doom II maps. This is what Doom II should have been.
Tuesday, March 24, 2026
Saturday, March 21, 2026
Wednesday, March 18, 2026
The Plutonia Experiment (100%) Walkthrough (Map32: Go 2 It)
1 second ago
WTF. I played Plutonia Map 32 on "I'm Too Young to Die," and it was a nightmare. The arch-viles kept resurrecting enemies, and I had to kill multiple cyberdemons. I left maybe five of them alive when I hit the exit and still got 98% kills.
I had to keep saving my progress incrementally just to get through it. The map left me with a stress level that honestly feels detrimental to my health. I can't imagine playing it on a tougher difficulty.
Tuesday, March 17, 2026
Monday, March 16, 2026
Sunday, March 15, 2026
Wednesday, March 4, 2026
Friday, February 20, 2026
The Incredible Evolution of Computers
Thursday, February 19, 2026
Exploring Doom's Unholy Cathedral - An Unholy Mess?
I really like the map. The teleport system is annoying, but once you learn where they go, the map has many rewards.
Wednesday, February 18, 2026
Tuesday, February 17, 2026
Doom 2's Most FRUSTRATING Level
0 seconds ago
It is possible to get to the "red brick area" from the outside, at least on the PC version.
The key to The Citadel is the room with the five transporters arranged in a square, with one in the middle. The four corner transporters take you to one of the four corners of the citadel, most of which you have to visit. Once I understood this, navigation became easier. Initially, the map seemed like a confusing maze with no clear purpose. It still feels that way, but it is not as hard to navigate once you understand the layout.
I start the map by running around the outside, killing as many enemies as I can. I try to take out the monsters in the windows; otherwise, I will have to deal with them later when I am inside. I find the outside more interesting than the inside.
Although the map at first seems like a poor level, I am kind of glad it is in the game. There are enough interesting things about it to make it worth playing.
In general, Doom II maps tend to be larger, more confusing, and filled with more ambushes. This can be frustrating, but it also offers more of a challenge.
Thursday, February 12, 2026
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Quantum comes on my Arcade-1UP 10 in 1 Atari Arcade game. The problem is that the trackball doesn't feel sensitive enough for this game....
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I wrote a BASIC game similar to "A Pair of Zippy Road Runners" on at least one 8 bit computer. I don't remember which one bu...
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@john2001plus 37 minutes ago Fortress of Mystery can be quite fun. I started the level with only 5% health and minimal amo, but was able r...