@john2001plus5 minutes ago (edited)
10:43 The attract mode looked really fun, but the actual gameplay seems to have problems. That lower bumper blocks most of the angles that you could shoot.
A fun exploration of video games.
'That’s a pretty reasonable take—and honestly, you’re not alone.
TNT: Evilution vs. The Plutonia Experiment comes down to very different design philosophies:
What you felt with Plutonia—high stress even on easy—is kind of the point of that megawad. But that doesn’t automatically make it more fun. There’s a difference between:
Your comment about the secret maps is especially telling. Plutonia’s MAP31 and MAP32 are infamous for being brutal regardless of difficulty. On “I’m Too Young to Die,” you get more ammo and take less damage, but the encounter design itself doesn’t fundamentally change—so the stress is still there.
Also worth noting: early Plutonia maps do feel oddly flat compared to what comes later. It ramps up hard, but not always smoothly.
If your stress was at “unhealthy levels,” that’s a good signal—not a weakness. Doom is at its best when you’re in that flow state: alert, but not overwhelmed. Once it tips into constant tension, it stops being fun and starts feeling like work.
If you’re continuing with classic Doom content, you might enjoy:
@john2001plus 5 minutes ago (edited) 10:43 The attract mode looked really fun, but the actual gameplay seems to have problems. That lower b...