Friday, July 31, 2026

Cat'n Mouse (Arcade)

TNT Evilution (100%) Walkthrough (Map30: Last Call)


@john2001plus
1 minute ago
I just finished Final Doom on "Hey, not too rough".  Because of the complexity and difficulty of this game, I think that I need more practice before I move to a harder level.  However, I could just jump into "Hurt Me Plenty" and see what happens.

I have been alternating all the maps in Doom, Doom II, and Final Doom for months.  I love playing this game, but I think that I need more variety, so I'll be looking at what else I can play.  Maybe a different Doom WAD.

Wednesday, July 15, 2026

Birdie King (Arcade)


@john2001plus  11 minutes ago

I remember playing Birdie King, maybe just once. 

In 1985, I played the Bally Mini Golf which I loved.

Tuesday, July 7, 2026

Multitasking on a Z80 CPU

@john2001plus
0 seconds ago
I programmed games on a couple of different Z80-based systems. The traditional approach is to have a game loop that calls several functions inside the loop. Each function checks whether it needs to update something and performs the update only if necessary.

Sunday, June 28, 2026

The Plutonia Experiment (100%) Walkthrough (Map32: Go 2 It)


@john2001plus
3 months ago
WTF. I played Plutonia Map 32 on "I'm Too Young to Die," and it was a nightmare. The arch-viles kept resurrecting enemies, and I had to kill multiple cyberdemons. I left maybe five of them alive when I hit the exit and still got 98% kills.

I had to keep saving my progress incrementally just to get through it. The map left me with a stress level that honestly feels detrimental to my health. I can't imagine playing it on a tougher difficulty.


@john2001plus
0 seconds ago
I managed to barely get through this map on the second level of difficulty.  Just like my "I'm Too Young to Die" experience, I had to exit before I got 100% of the kills.

I tried to get the monsters to infight in the big area, and this really saved my bacon.  Eventually, I had to do some almost suicide-runs against the Cyber Demons.

There are too many "peek-a-boo" attacks in this map.  You have to do it constantly.  This becomes tedious.

Due to the extreme difficulty of this Wad, I'll probably stick to the second level of difficulty on my next playthrough.

Touch Me by Atari