Friday, January 30, 2026

Why Do We Say "Sprites"?


The word "Sprite" originally referred to fairies or spirits.  Within games, a sprite is a 2D object that can move independently from the background.   Your mouse cursor is a sprite.

It was obvious to me that "Space Invaders" did not have hardware sprites, because it moved the invaders one at a time instead of moving them all at once.  This led to a reportedly unintentional bug that became a feature;  as invaders were eliminated, the remaining invaders moved faster because there were fewer objects to move.

Two computers that I wrote games for in the 1980s did not have hardware sprites.  This puts the game at a disadvantage because the code has to draw objects to the screen, which is technically difficult and burdens the CPU.  This limits what an 8-bit computer without hardware sprites can do.  

I wrote software to emulate hardware sprites on the Atari ST.  Since it was a 16-bit computer, the extra computer power made this task easier.  Once computers and game systems reached 32-bit, they usually didn't bother to include hardware sprites because the processors were powerful enough to draw anything they wanted to the screen.



Sunday, January 25, 2026

E4M5: They Will Repent


@john2001plus
0 seconds ago
I was not liking this E4M5 map because of the apparent complexity.  There are areas that have layered mazes, where you have to drop down to explore lower paths.  This map seemed like a very confusing maze.

Part of the problem was with me; I tend to not study the map and just explore.  However, after I finally carefully studied the map, I understood the different rooms much better. The big room on the left was what confused me the most.  It has 5 entrances and 1 or 2 windows, making it look like a somewhat different room from each entrance.

There are only 2 secrets, which at first are hard to find, but once you learn where they are then the map is easy.  The keys are also easy to get, and you don't even need the yellow key to finish if you jump through a window to the exit.

I've changed my mind.  This is a brilliant map.  The complexity might put people off at first, but it is not near as hard as it looks.

Wednesday, January 21, 2026

Penetrator (ZX Spectrum)




@john2001plus7 minutes ago
7:41 I played a game that looked similar to this on the Timex-Sinclair 2068. The TS2068 isn't necessarily compatible with Spectrum games, but it could have been a port. I think the sound was better. If you did well, it gave you a fireworks show at the end.

Tuesday, January 6, 2026

The Complete Vector Arcade Journey

E1M7: Computer Station


@john2001plus
After not playing Doom for at least a couple of decades, I have been alternating all the Doom and Doom II maps.  I am averaging about two maps per day.

Doom II is about twice as complicated and twice as hard as Doom.  Some maps take 45 minutes to get through.   By comparison, "Knee Deep in the Dead" seems pretty trivial to finish.  E1M7 might be the most complex map in the first episode, which makes it fun.

Because of the complexity and difficulty of Doom II, Doom feels like the better game, but Doom II has more replay value.  It takes longer to master.

The 4th episode of Doom, Thy Flesh Consumed, which was released as part of "Ultimate Doom" in 1995, is more complex and more difficult than the original Doom episodes.    The first three maps are very hard.  It has Doom II difficulty without being too complicated, so it is my favorite.

Tuesday, December 30, 2025

Doom II Map26: The Abandoned Mines


@john2001plus
8 minutes ago

Since half of the map consists of metallic cages with monsters behind them, along with some secret passageways, it felt like a confusing maze that I didn't like very much.  I thought that the map was annoying.

However, on my 5th or 6th attempt, I understand the map better and it is not nearly as difficult as I thought it was.

The key is that near the middle of the map there is a crossroad that connects four distinct areas.  Once I understood this, it became easier.  One of these areas just contains the exit and another is the starting area.

In terms of trickiness, the starting area has a couple of secret passageways behind walls, which lead to some monsters to fight.  In these areas there are three teleporters that you might want to take.  One leads to weapons on high pillars, and another takes you to the only outside area.

Now that I understand the map better, I like it.  However, there are so many ambushes with chain gunners and cacodemons, you have to tread carefully.  It is definitely a challenge, but a welcome one.

The map that follows, "Monster Condo", might be the most difficult of the whole game, not counting "Icon of Sin."  There are too many monsters to fight, and a couple of areas feel like deathtraps.  I kind of dread playing this map.  On my previous attempts I would be low on ammo forcing me to get very creative in my combat, but it is not as much of a problem this time around.

Saturday, December 20, 2025

Doom II Map13: Downtown


@john2001plus
12 minutes ago 
7:11  There is an easter egg of sorts.  If  I get a full running start, I can jump to the right cage.  It doesn't accomplish anything, but it would be nice if it did.

For newcomers this map is frustratingly complicated.  Some YouTubers hate it.  However, I've had enough repetition to understand what I need to do.  Or roughly my 6th attempt, I was able to complete the map without any guidance.  

I usually have less ammo at the start, so I go around picking up ammo while killing as many enemies as possible.

10:17  However, this is the one secret I frustratingly could not find.

Playing this game again makes me happy.



Monday, December 8, 2025

Walkthrough (E3M7: Gate to Limbo)



@john2001plus
1 minute ago (edited)
Many YouTubers hate this map, with some describing it as one of the worst maps in Doom 1.  I was also initially frustrated with the map, because just like Unholy Cathedral which some YouTubers describe as the worst map in Doom, figuring out the multiple transporters is more frustrating than fun.  People also hate the Pain Lava on this map.

However, now that I know what to expect, I have come to really like both maps.  If you can remember where the transporters take you, the maps aren't that hard.  Both maps are unique enough to make them interesting and fun to explore.

With enough repetition, what seemed frustrating becomes easier.

Ultimate Doom (100%) Walkthrough (E4M1: Hell Beneath)


@john2001plus
30 seconds ago
I have been alternating all the Doom and Doom II maps, starting on the easy difficulty and advancing to the next difficulty on the next pass.  I am going to continue until I either master all the maps or get tired of the game.

This is the third time I played this map on Ultraviolent, but it is the first time I got 100% without losing almost all my health and ammo.  This makes a big difference on the next map which is a tough one.

Massive 1966 Sega Periscope Arcade game. Firing Torpedo's is fun!

Never saw this one.  I would have loved it. I remember playing a standup periscope game in the late 1960...