Sunday, September 7, 2025

Doom II From 1994

I just completed Doom II on the "I'm too young to die" difficulty level. Even this is not easy. It is a bit of a slog to get through.

I was bored with some of the early levels, but midway through the levels got much more imaginative.

If they had broken the game into 3 or 4 episodes, I think that it would have been more rewarding for the player. It would have provided a better sense of progression.

The Super Shotgun is very satisfying. It has enough power that I sometimes choose it over other more powerful weapons.

I definitely enjoyed Doom 1 more. Do I find Doom II interesting enough to play it through on the other difficulties? Probably. The complexity of some levels is discouraging, but players in 1994 got a lot of gaming experience for their money. The game is bigger and more difficult.

I played the game using "Chocolate Doom", which uses the same low resolution as the original game. I didn't mind this at all, but now that I have downloaded both ZDoom and its successor GZDoom, I think that I prefer the game with the higher image quality.

Wednesday, September 3, 2025

Chronologically Gaming Pooyan (Atari 2600)

I wrote a BASIC game similar to "A Pair of Zippy Road Runners" on at least one 8 bit computer.  I don't remember which one but it was probably a Timex-Sinclair computer.  It started with a wide road that would get more narrow as the game progressed.  The road being drawn on the bottom would move randomly left or right on every frame.

I think that my best 8-bit BASIC game was similar to Snake.  I filled the screen with blocks as barriers and other characters as food to be gobbled up.  The goal is to get all the goodies without running into the blocks or yourself.   I know that I wrote this in the late 1970s on a friend's OSI-C1P, but I wrote something similar on my high school's TRS-80.

Sunday, August 31, 2025

I Can’t Believe People Still Call Doom 2 a Masterpiece


Now that I have mostly finished the original Doom, I am playing Doom II on the easy level.  With Doom, it is a good idea to play all the difficulty levels as you learn the game.

My problem with Doom II is that the levels feel uninspired compared to the original Doom. Many of the designs are boxy, relying heavily on right-angle walls, and they lack visual appeal. I found the early levels especially dull. The game could have benefited from more variety in both textures and gameplay.

The level design seems to focus on two main goals:

  1. Pushing the graphics engine to its limits with larger maps, some featuring incredibly tall structures.

  2. Increasing the overall difficulty.

I remember beating the game 30 years ago, but there's a reason I haven't gone back to it since. Back then it felt novel, but the experience doesn't hold up as well today.

Saturday, August 30, 2025

Ultimate Doom (100%) Walkthrough (E4M6: Against Thee Wickedly)

I wanted to talk some about Doom.

On my computer I have copies of the old Doom and Doom II, but they no longer work.  I am playing both games using "Chocolate Doom" which is a Windows port of the original Doom.  I just copy the Wad files from the original games.


When I first played Doom, it had three episodes, but about the time I bought my first PC compatible id came out with a version with a 4th episode called "Thy Flesh Consumed."  This is a very interesting episode.  I remember playing it 30 years ago along with Doom II.

"Against Thee Wickedly" might be my favorite in the 4th episode if not the whole game.  It is extremely well thought out and complex, but once you know how to play it then it is easy to understand.  Everything you have to do follows a linear order.

Due to complexity, some of the levels would surprise me if they ran well on a 486-33 Mhz.  This is especially true for Doom II.

Sea Wolf (Arcade)

Friday, August 15, 2025

The Worst Levels From Doom 1



@john2001plus
37 minutes ago 
Fortress of Mystery can be quite fun.  I started the level with only 5% health and minimal amo, but was able run around enough to avoid getting hit.  This encouraged infighting and I was able to pick off the monsters one at a time.

The teleport puzzles in Unholy Cathedral are annoying, but once I got used to the level there was much to enjoy.

Gateway to Limbo is a bit frustrating, but it is different enough from other levels to make it a unique experience.

E2M6, Halls of the Damned, gets my vote for the worst level in Doom 1 because of having to fight a horde of monsters in a large dark maze where you can't see anything.  Much of the level doesn't seem to serve any purpose except to make you fight enemies.  It can be tricky to get all the secrets because one room will lock you out, or even crush you, if you don't do it correctly.

E4M1, Hell Beneath, deserves honorable mention because it might be the most difficult level to complete in Doom 1.  You have insufficient amo to fight all the monsters.  If you don't find the secret room with the rocket launcher then it is hopeless.  Monsters will teleport right next to you and kill you.   Even the difficulty "I'm too Young to Die" is hard to survive.   Using Chocolate Doom, there is a bug where you can get permanently trapped in the Red Key area.  Despite doing everything I am supposed to, I only get 50% of the secrets.  Also, there is a switch that seems to do nothing.

However, I think that Hell Beneath is fun.  There is a walkthrough on YouTube that shows a trick to kill the 4 or 5 Barons of Hell.  If you know what you are doing, then you can make it through the level, although maybe just barely.

Friday, August 1, 2025

Holy Hell


This guy may be the best Doom player ever.

He is using some version of Doom that doesn't have limitations.

Wednesday, July 30, 2025

Saturday, July 19, 2025

Playing DOOM on the PC

I had not played DOOM for at least 15 years.  Playing it again makes me happy.  This is partly because of nostalgia, but I think that the game play is the best.

Playing on the Ultra Violent difficulty level feels a bit stressful.  This used to be no problem, but I struggle to get through the levels.  The game has "jump scares" where monsters will suddenly ambush you.

The resolution of DOOM is only 320x200.  This wasn't much of an issue back in 1993, where standard CRT monitors were typically 640x480.  But playing on a modern screen makes the game look chunky.  This is similar to my vision before my recent cataract surgery.  BTW, the SNES and Gameboy Advance versions ran at half this resolution, making the game look even more blurry.

There are alternate downloadable DOOM engines that support higher resolution and maybe more detailed graphics.

Tuesday, July 15, 2025

Berserk



@john2001plus
9 months ago (edited)
04:00 This game appears to have been programmed in BASIC. The characters move 8 pixels at a time. The scroll is from the bottom, which you could do from BASIC.

The game is just barely better than broken.



1 reply

@chronologicallygaming
9 months ago
We need more comments like this! People said I was crazy or including a broken rating in our system!

Sunday, July 13, 2025

OG Doom Tested On High-End 1993 PC - How Well Did It Actually Run?


@john2001plus
My first Intel computer was a 486 33 MHz in 1995.  It cost $1200, and I played Doom on it.  At the time, I didn't notice any problem with performance.  I would upgrade the processor a step at a time to 66 MHz and later 100 MHz.  I needed 66 MHz to play Descent, which was more demanding.

The recent Doom news has caused me to click on Doom videos.  (Randy Linden is coming out with a new version of SNES Doom, and I briefly worked with him on the original SNES Doom released in 1995.)  The more I click on Doom videos, the more Doom videos YouTube recommends to me.

This has prompted me to play Doom again.  My current computer is an i7-10700K.  I was a Doom fanatic back in 1995, and I am surprised at how fun it is to play the game again.

Thursday, July 10, 2025

My role on the SNES port of Doom





@john2001plus
1 year ago 
1:14:31 I am grateful that Randy keeps bringing up my name in these interviews. My role was minor since I worked on many projects. I don't specifically remember editing levels, but it was so long ago that I don't recall. I know that we were trying to reduce the size of the game to fit on a cartridge. I believe that I was involved in massaging the data, which is something I did on multiple games, especially Dirt Trax FX.


Tuesday, July 8, 2025

New Super Nintendo Version of Doom



The 1993 PC game Doom is my favorite video game.

The 1995 Super Nintendo version of Doom was full of compromises. We had to remove levels to make it fit on a game cartridge. I briefly worked with Randy Linden, but it was so short and so long ago that I didn't remember exactly what I did. Randy credits me with editing levels and game testing, so one website lists me as a level designer—although that description is a bit generous. I mostly just deleted levels, but it was enough to get my name in the credits.

The Super Nintendo hardware wasn't really up to the strenuous task of running Doom, so the game had a low frame rate. Even so, it was a miracle that Randy Linden got as much performance out of the SNES hardware as he did.

I recently saw a YouTube video calling it a terrible version of Doom.

Now, Randy Linden and a company called Limited Run Games have created a new cartridge with some modern hardware to give the game a boost. It eliminates most of the original compromises, making the SNES version almost identical to the PC game.

Cross Force (Atari 2600)