Thursday, November 12, 2026
Super Mario 64 FX
@john2001plus 0 seconds ago
This seems pointless. However, I'm very impressed with the performance he is getting out of a 16-bit chip.
I helped a tiny bit with the SNES Doom project. I'm in the credits. The performance was terrible, despite the Doom being easier to implement.
It seems like 3D texture games need at least 32-bit.
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Super Mario 64 FX
@john2001plus 0 seconds ago This seems pointless. However, I'm very impressed with the performance he is getting out of a 16-bit chip....
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