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Getting through this map on Ultra-Violence with limited ammo is quite a challenge. When I reached the area with the Spiderdemon, twenty Arachnotrons, and several other demons, I thought I had finally hit a wall and wouldn't be able to finish. But somehow, I pushed through. Once again, I had to get creative—lots of hit-and-run tactics—and the invulnerability spheres along with monster infighting helped tremendously.
The two rooms at the beginning seem designed specifically to shred you. Even with the BFG, I lost a significant amount of health.
There are probably optimal routes or strategies for these maps that I haven't taken the time to memorize. Next time, I may refer to your videos more closely.
I still prefer the first Doom, but these Doom II maps are definitely more intense.
The confusing layout of this map didn't appeal to me at first, but once you learn where everything is, it becomes much more manageable.
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