17 hours ago (edited)
Hey Thor,
Super Star Wars was developed by Sculptured Software in November 1992. I went to work for Sculptured Software in January 1993. I saw the game during my interview process and occasionally worked under the lead programmer.
Before this, I was a database programmer, but I had tried to write games on my own in the mid-1980s.
I was a grunt programmer. I did tasks on many games that the main programmers didn't want to do, like working on menu screens, converting data into a usable format, and editing levels, as I did on the 1995 release of Doom for the SNES.
The Moby Games website has an incomplete listing of games I worked on. On some games, I would do minor tasks and not end up in the credits. I don't recall if I did anything for the sequel Star Wars games, but I was friends with people who worked on them.
Best wishes,
John Coffey
P.S. I have the Aracde1up Star Wars game. It was my favorite arcade game.
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@thorskywalker
2 hours ago
That's awesome, and pretty crazy that you worked on Doom for SNES because I played the hell out of that game. I'm curious, how good is the Arcade1up version of Star Wars? I was very young, but I loved that game when I was a kid... every time I had an extra quarter (which wasn't all too often back then) it went to that game because, oddly enough, a gas station near our house had it.
@john2001plus
0 seconds ago
@thorskywalker The Star Wars Aracade1up is very similar to the arcade game. It has a 17-inch LCD screen compared to the original 19-inch CRT, but not all the space on CRTs is used.
The Yoke controller is very good. Now that I am 64 years old, I have a problem: The game is such a button-masher that it hurts my fingers. The buttons on the Arcade1up feel a bit stiff. I don't know if the arcade had buttons with a softer feel.
P.S. I was not very good at putting together the Arcade1up cabinets. It would take me hours and the Star Wars cabinet was the most difficult out of the four that I own.
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