Thursday, October 30, 2025

Friday, October 24, 2025

Three Levels of Game Boy Programming


@john2001plus
0 seconds ago
When I was a Game Boy Color programmer, it was all assembly language.

Thursday, October 16, 2025

Everyone is WRONG about DOOM II


@john2001plus
0 seconds ago
Been replaying Doom and Doom II.   The first Doom is better for exploration making it more fun.  Doom II puts a greater emphasis on difficulty, large levels, and an excessive number of ambushes.  The early maps have mostly right angle walls, making it less visually appealing, not unlike Wolfenstein 3D.  I enjoy Doom II quite a bit, but Doom feels like the better game.

Thursday, October 9, 2025

Ultimate Doom (100%) Walkthrough (E3M6: Mt. Erebus)




@john2001plus
2 minutes ago
 @BigMacDavis  I've been playing Doom II and Doom: Thy Flesh Consumed, on every level of difficulty except Nightmare.

My frustration with Doom II is that you need a roadmap or a script to play some of the really large levels optimally. You've worked out the best way to play these levels, but it goes against my instincts to follow someone else's pattern. I just want to explore each map randomly, which works pretty well in Doom.

One reason this is an issue is that Doom II is loaded with ambushes almost everywhere. I don't have the maps memorized yet, so I never know when I'm about to be ambushed.

I had the original Doom almost completely memorized back in the mid-1990s.


9:46. I was able to kill the Cacodemon and the shotgunner through the slit before opening up the section. This also encouraged the zombiemen to infight, so I dealt with them second. I like this mission for its uniqueness. The wide-open spaces are a pleasant change of pace, encouraging me to explore more freely. I followed a somewhat logical sequence from the starting point, but I wasn’t aware of all the ambushes, which made the level more challenging. Although I don’t particularly want to follow a strict script, your approach is definitely more optimal. I was briefly involved in the development of SNES Doom. Although I was primarily working on other projects, like Dirt Trax FX, Sculptured Software asked me to assist Randy Linden—the genius who made SNES Doom possible. My involvement was so short that, 30 years later, I barely remember what I contributed. However, in multiple YouTube videos, Randy Linden has credited me with level editing and game testing. Randy referred to me as the resident Doom fanatic, which was true at the time. Now, with Randy and Limited Run Games releasing a much-improved version of SNES Doom, I’ve been inspired to revisit Doom and Doom II after at least a 20-year hiatus.






Xevious (Arcade)