Now that I have mostly finished the original Doom, I am playing Doom II on the easy level. With Doom, it is a good idea to play all the difficulty levels as you learn the game.
My problem with Doom II is that the levels feel uninspired compared to the original Doom. Many of the designs are boxy, relying heavily on right-angle walls, and they lack visual appeal. I found the early levels especially dull. The game could have benefited from more variety in both textures and gameplay.
The level design seems to focus on two main goals:
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Pushing the graphics engine to its limits with larger maps, some featuring incredibly tall structures.
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Increasing the overall difficulty.
I remember beating the game 30 years ago, but there's a reason I haven't gone back to it since. Back then it felt novel, but the experience doesn't hold up as well today.