Friday, November 29, 2024
Will this HAGGARD copy of Doom for the Super Nintendo work?
@john2001plus
0 seconds ago
"I forgot how much this version of Doom sucks."
I'm in the credits, although Randy Linden is the genius who made the game possible.
In 1995, it was very expensive to buy a PC. My first computer was a barebones 486-33 Mhz, costing $1,200. So, for many people, this was an affordable version of Doom.
Tuesday, November 26, 2024
Saturday, November 23, 2024
The Spectrum | FULL REVIEW of Features, Gameplay, & User Experience
@john2001plus
2 minutes ago (edited)
I wrote a game called Diamond Mike for the Timex Sinclair 2068. I was a huge fan of the system.
I'm interested. I want 2068 compatibility, which maybe it doesn't have.
Friday, November 22, 2024
Atari 5200 Launch! Galaxian, Pac-Man, Space Invaders - Chronologically Gaming (CG)
25 minutes ago (edited)
I played Atari 800 games at one friend's house and then went to a different friend's house to play on his Atari 5200. I immediately noticed that the games were identical to the Atari 8-bit computer. However, control with the analog joystick was terrible. This felt like a huge error by Atari. What good are the games if you can't play them?
Pac-Man is a game that requires a very good 4-way joystick to control. I can't do it well enough on a computer keyboard or a joypad. I have a Namco Joystick from over 20 years ago, but with the 8-way joystick, I keep making wrong turns. This is why I purchased the Namco Arcade1up with close-to arcade controls. It doesn't have Pac-Man but it does have Ms. Pac-Man.
I have similar problems trying to play Pac-Man/Ms. Pac-Man/Donkey Kong with a joypad. Joypads are great if don't have to keep switching directions but they aren't precise enough for games as rapid as Pac-Man. Console versions of these games seem to compensate for the difficulty of using a joypad.
When I first saw Space Invaders, it was obvious to me that it was moving just one invader at a time. This is why it speeds up as you eliminate invaders. This is the first game I can recall that had memory-mapped video, but apparently no sprites. So the CPU would have been limited on how many objects it could move at one time.
Atari announced the 7800 around 1984. They said that it was going to have around 128 sprites. I was excited for it. But then they delayed the release and it looked like it was never going to happen. They finally released it to compete with the NES, but by that point, it was the weaker system.
Wednesday, November 20, 2024
3D Games on the Super Nintendo Without the Super FX Chip
"I've seen PowerPoint Presentations with a better frame rate."
The arcade game was one of my favorites.
Monday, November 18, 2024
Two Year Old Facebook Post
In computers and video games, a sprite is an image that can move on top of a background. Usually, these are 2D objects moving on top of a 2D background, although a game like the original Doom had 2D objects moving on top of a 3D background. The mouse pointer on a computer screen is technically a sprite.
Back in the days when computers and video games were 8-bit and 16-bit, it was helpful to have hardware support for sprites, which allowed graphical objects to move around independently of the background. The reason this was helpful was that it was more taxing for the old slow computers without hardware sprites to manipulate the graphics on the screen. When I was writing games for the Timex Sinclair 2068 and Atari ST computers, I had to write software to make all the graphics move because there was no hardware support for sprites, which made the task more technically challenging.
The early arcade video games used hardware sprites and so did all early home video game consoles. The sprites on the Atari 2600 are extremely primitive and very difficult to program, but the programmers knew how to make them work.
Many people have touted the Commodore 64 as the best 8-bit computer because it had hardware support for eight 8x8 sprites, although this is not very many compared to the Nintendo Entertainment System that came out later. I think that the Atari 8-bit computer had better graphical capabilities overall.
Once we had 32-bit processors, there was no longer a need for hardware sprites. These systems were powerful enough that it was not a huge challenge to manipulate graphics on a screen. Also, with 32-bit systems, there was a greater emphasis on 3D graphics instead of 2D graphics.
Wednesday, November 13, 2024
Ms. Pac-Man
@john2001plus
1 month ago (edited)I have played hundreds of games of Ms. Pac-Man. Once and only once the first maze came up as the Pac-Man maze. This was an odd glitch. Reportedly, the maze still exists in the ROM because Ms. Pac-Man started as a hack of Pac-Man.
Occasionally the first Ms. Pac-Man maze will appear a different color. Many people have seen this. This is a glitch.
Tuesday, November 12, 2024
Friday, November 8, 2024
Hard Hat, Spectrum, Berserk, Spectrum, and Pac-Man graphics
@john2001plus
Hard Hat looks interesting. I was also going to suggest that it could be a Spectrum game. It would be faster pace without the solid walls. Gobbler looks like it was written in BASIC. I think that I could do better.
@simonebernacchia5724
i suggest either basic or FP compiled (was not too performing) - HardHat i wanted a speccy port so bad! (had a speccy at that time)
i suggest either basic or FP compiled (was not too performing) - HardHat i wanted a speccy port so bad! (had a speccy at that time)
@john2001plus
Back in the 1980s I noticed that Berserk had a graphics limitation similar to computers like the Spectrum. When the character gets too close to other objects it changes their color to be the same as the main character. This implies that every 8x8 group of pixels can only have one foreground color, like on the Spectrum. It either has memory mapped video with this color limitation, like the Spectrum, or it has character based graphics like the VIC-20. Berserk probably doesn't have sprites. I don't think that Space Invaders does either.
Compare this Pac-Man also released in 1980. It has 3 color sprites that can overlap each other. It apparently has a large color pallette since we see a flesh color in a cut scene. I assume that the Pac-Man video hardware was much more expensive.
In 1980 memory was very expensive, with 64K costing around a thousand dollars. Memory limitations were often the reason why graphics were more primitive The Atari 2600 is the ultimate example of this with only 120 bytes of RAM. It would have been much easier for programmers if Atari had designed the 2600 with 4, 6, or 8K of RAM. I wish they had.
By 1980 I had already written primitive games in BASIC on home computers. Later I became I video game programmer. However, I didn't know what sprites were. None of the home computers had them. So when Pac-Man came out, I was puzzled trying to understand how the game displayed its graphics. It was pretty easy to understand how Spaced Invaders worked. I assumed that each pixel was memory mapped. I made a similar assumption for Pac-Man, but I assumed that it had a 16 color screen and that it was drawing the characters to the screen. Since the characters can overlap each other, I assumed that it was drawing all the characters on each frame.
Just a side note: Due to the limited number of sprites on the Galaga game, it uses a single sprite to display the double bullets. It didn't have any sprites to spare.
Wednesday, November 6, 2024
Monday, November 4, 2024
Saturday, November 2, 2024
Friday, November 1, 2024
DEAR NINTENDO FANS: It's Time To GIVE UP!
There were many rumors that Nintendo was going to announce its next game system in October, which didn't happen. Nintendo fans are extremely anxious for news about the next-generation system.
2 minutes ago (edited)
The problem with the next-generation Switch is that Nintendo is stuck between needing to upgrade to compete with other consoles and the mobile hardware not being good enough to compete with consoles. A two-teraflop system is going to be better than the first Switch but it is nothing compared to Sony's 16-teraflop system. It is possible that AI upscaling will make it look amazing.
I am thinking of getting one.
@john2001plus
1 hour ago
I've been telling poeple for months that it would not make sense for Nintendo to announce the new Switch (Super Switch?) in 2024 when they will release it in March or April of next year. They will still want to sell the existing Switch's for Christmas.
@Shany64
57 minutes ago
This is 100% the right take. As alluded to in the video the Wii U was doing horribly, Nintendo needed a jump into the next cycle. If you look at every Nintendo major console release all of them had an initial release in holiday season with the sole exception being the switch.
Nintendo is willing to coast into the holiday season, it probably ends up being one of their worst (probably a lot better than MS and PS) holiday seasons and then right before they meet with investors in March, they announce the Switch 2.
@DojoPwr
41 minutes ago
I agree. If I had to guess, I think Nintendo is going to milk the holiday season and announce the Switch 2 next year. Just makes more sense and aligns with how Nintendo usually thinks. They are using this time to announce all those other projects like the Alarmo Clock and whatever else they had in the closet.
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This Nintendo Switch Scam Is Bigger Than We Thought?
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@john2001plus 1 month ago (edited) I have played hundreds of games of Ms. Pac-Man. Once and only once the first maze came up as the Pac-Man...