Saturday, July 19, 2025

Playing DOOM on the PC

I had not played DOOM for at least 15 years.  Playing it again makes me happy.  This is partly because of nostalgia, but I think that the game play is the best.

Playing on the Ultra Violent difficulty level feels a bit stressful.  This used to be no problem, but I struggle to get through the levels.  The game has "jump scares" where monsters will suddenly ambush you.

The resolution of DOOM is only 320x200.  This wasn't much of an issue back in 1993, where standard CRT monitors were typically 640x480.  But playing on a modern screen makes the game look chunky.  This is similar to my vision before my recent cataract surgery.  BTW, the SNES and Gameboy Advance versions ran at half this resolution, making the game look even more blurry.

There are alternate downloadable DOOM engines that support higher resolution and maybe more detailed graphics.

Tuesday, July 15, 2025

Berserk


@john2001plus
9 months ago (edited)
04:00 This game appears to have been programmed in BASIC. The characters move 8 pixels at a time. The scroll is from the bottom, which you could do from BASIC.

The game is just barely better than broken.



1 reply

@chronologicallygaming
9 months ago
We need more comments like this! People said I was crazy or including a broken rating in our system!

Sunday, July 13, 2025

OG Doom Tested On High-End 1993 PC - How Well Did It Actually Run?


@john2001plus
My first Intel computer was a 486 33 MHz in 1995.  It cost $1200, and I played Doom on it.  At the time, I didn't notice any problem with performance.  I would upgrade the processor a step at a time to 66 MHz and later 100 MHz.  I needed 66 MHz to play Descent, which was more demanding.

The recent Doom news has caused me to click on Doom videos.  (Randy Linden is coming out with a new version of SNES Doom, and I briefly worked with him on the original SNES Doom released in 1995.)  The more I click on Doom videos, the more Doom videos YouTube recommends to me.

This has prompted me to play Doom again.  My current computer is an i7-10700K.  I was a Doom fanatic back in 1995, and I am surprised at how fun it is to play the game again.

Thursday, July 10, 2025

My role on the SNES port of Doom





@john2001plus
1 year ago 
1:14:31 I am grateful that Randy keeps bringing up my name in these interviews. My role was minor since I worked on many projects. I don't specifically remember editing levels, but it was so long ago that I don't recall. I know that we were trying to reduce the size of the game to fit on a cartridge. I believe that I was involved in massaging the data, which is something I did on multiple games, especially Dirt Trax FX.


Tuesday, July 8, 2025

New Super Nintendo Version of Doom

https://www.youtube.com/watch?v=z0q3DRWTzMI

The 1993 PC game Doom is my favorite video game.

The 1995 Super Nintendo version of Doom was full of compromises. We had to remove levels to make it fit on a game cartridge. I briefly worked with Randy Linden, but it was so short and so long ago that I didn't remember exactly what I did. Randy credits me with editing levels and game testing, so one website lists me as a level designer—although that description is a bit generous. I mostly just deleted levels, but it was enough to get my name in the credits.

The Super Nintendo hardware wasn't really up to the strenuous task of running Doom, so the game had a low frame rate. Even so, it was a miracle that Randy Linden got as much performance out of the SNES hardware as he did.

I recently saw a YouTube video calling it a terrible version of Doom.

Now, Randy Linden and a company called Limited Run Games have created a new cartridge with some modern hardware to give the game a boost. It eliminates most of the original compromises, making the SNES version almost identical to the PC game.

How Much did it Cost to Beat Dragon's Lair in 1983?

https://www.youtube.com/watch?v=vlTD-ClwWhQ I am going to look for a way to play Dragon's Lair through emulation.